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BSc CS Sem 5 October 2025 October 2025 Game Programming Question Paper - Mumbai University | munotes

October 2025 Question Paper, Oct 2025.pdf
SEM 5 · October 2025 · 844 KB · 29 Jun 2026

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Questions asked in this paper

  • 2) Figures to the right indicate marks
  1. Q3 Illustrations, in-depth answers and diagrams will be appreciated
  2. Q4 Mixing of sub-questions is not allowed
  3. Q1 Attempt ANY FOUR from the following: (20M)
    • (a) Write a short note on Parallel Projection
    • (b) Explain any five commonly used 3D modeling software tools. Briefly mention their key features and applications
    • (c) Explain how the dot product is used in computer graphics to calculate the intensity of light on a surface. Support your answer with a suitable diagram
    • (d) between Dot Product and Cross Product in vector mathematics. Give at least five key differences with suitable example
    • (e) Write a short note on Basic 2D Transformations. Explain with examples
    • (f) Given a Square with coordinates (0,0),(0,2),(2,0),(2,2). Increase the Shape and Size of an object by 3 units in x direction
  4. Q2 Attempt ANY FOUR from the following: (20M)
    • (a) Describe various components of Game Engine. How Game Engine is advantageous for game developers?
    • (b) Explain the impact of Physics on game design
    • (c) Discuss various feature levels of Direct3D 11
    • (d) a note on Swap chain and page flipping in Direct3D 11
    • (e) How Pygame can be used as a Game development tool, explain
    • (f) What is the use of NumPy? Describe its various features in 2D and 3D
  5. Q3 Attempt ANY FOUR from the following: (20M)
    • (a) Write a short note on Rect Transform
    • (b) about the UI elements in Unity
    • (c) Write in brief about Particle effects in Unity
    • (d) the concept of multi scenes in Unity
    • (e) Explain methods used for collision detection in Unity
    • (f) Explain various input handling events in Unity
  6. Q4 Attempt ANY FIVE from the following: (15M)
    • (a) State and Explain Lambert’s Cosine law
    • (b) any three - color models used in computer graphics. Describe their components and typical applications
    • (c) Describe any three gaming tools used by mobile game developers
    • (d) is COM? How it is used in game program coding?
    • (e) Explain Game Object and Scene in Unity
    • (f) Explain Audio Source in Unity

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