BSc CS Sem 5 BSc CS Semester 5 (2019 2020) Oct 2020 GAME PROGRAMMING 15.10.19 Question Paper - Mumbai University | munotes
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Questions asked in this paper
- 2) Figures to the right indicate marks
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Q3 Mix-up of questions not allowed
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Q1 a_ Choose the correct answer from the given options 1 Identify the technique used to avoid flickering in animation 5 marks
- a)Blending d) None 2 Which one of the following is not a library
- a)d3dll.lib 3 Light bulb is a typical example of
- a) Point Parallel c) Spot light d) None of the above 4 Which is the color that controls colour transparency 5 Using right hand rule ,the angle of rotation about the x axis is called Answer in one or two sentences 5 2 What is the task of input assembler stage in rendering pipeline 4 Centre of gravity of a triangle 5 What are colliders in Unity the blanks taking value from the pool 5 1 The ------------------ method will be called if a GameObject is active 2 All rigid bodies are associated with ----------------- feature 3 ------- a technique used to identify pixels of an object in front of 4 Pokemon Go is a typical example of ------------------ experience 5 The features of Multi player game is managed by
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Q2 Answer any Three from the following 1 Explain in detail the different 2D transformations 2 Describe the use of Lambert’s law in lighting calculation 3 Write a short note on direction cosines 4 Define the term swap chain and explain how it is implemented 5 Describe the stages in rendering pipeline 6 Define a Shader and explain any two GPU shaders 15 marks
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Q3 Answer any Three from the following 1 Describe the process of interpolating two vectors 2 Explain cubic interpolation 3 Obtain the intersection points of two straight lines and two line 4 Describe the use of hessian normal form 5 Obtain the point of intersection of with straight line 6 Write a short note on uniform B-Spline 15 marks
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Q4 Answer any Three from the following 1 What are smart Glasses? State their application 2 Define HMD and explain any two such devices 3 Describe the management of multiple players in game development 4 Define AR and give its applications 5 Explain Prefab in Unity 6 Discuss start() and update() methods in unity C# script 15 marks
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Q5 Answer any Three from the following 1 Describe the features of GPU 2 Explain the multisampling antialiasing technique 3 Write a short note on interpolating quarternions 4 Explain the terms Hierarchy, asset, and scene in relation to unity 5 Define Components and explain how they are used with game 15 marks
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