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BSc CS Sem 5 March 2026 March 2026 Game Programming Question Paper - Mumbai University | munotes

March 2026 Question Paper, Mar 2026.pdf
SEM 5 · March 2026 · 658 KB · 29 Jun 2026

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Questions asked in this paper

  • 2) Figures to the right indicate marks
  1. Q3 Illustrations, in-depth answers and diagrams will be appreciated
  2. Q4 Mixing of sub-questions is not allowed
  3. Q1 Attempt ANY FOUR from the following: (20M)
    • (a) Write a short note on Change of axes
    • (b) Describe the function of Shader Model
    • (c) State and explain Parallel light, Spot Light, Specular light
    • (d) Explain the concept of homogeneous coordinate system with a suitable
    • (e) How Trigonometric interpolation used in Game programming, explain with a suitable example
    • (f) Discuss implementation of 3D Shearing and 3D Rotation
  4. Q2 Attempt ANY FOUR from the following: (20M)
    • (a) Describe various game engine tasks
    • (b) How collisions can be implemented in game design, explain with any three tools of collision
    • (c) What is texture? Discuss various data resource formats which can be used
    • (d) Write the steps to initialize Direct3D
    • (e) Explain use of ModernGL as Game development tool in 2D and 3D
    • (f) Discuss the use of NumPy in Python for game development
  5. Q3 Attempt ANY FOUR from the following: (20M)
    • (a) Define function in unity. Which functions can be used in Unity game
    • (b) What is component in Unity? Describe various components used in basic
    • (c) How rotation and scaling operations can be applied on objects in Unity, discuss with examples
    • (d) Which rigidbody components are necessary to create realistic physics simulations in Unity? Explain any four in detail
    • (e) Describe overview of Unity’s UI system
    • (f) Write a note on Animation in Unity
  6. Q4 Attempt ANY FIVE from the following: (15M)
    • (a) Write a short note on Perspective projection
    • (b) Consider a vector r has its tail defined by coordinates (x,y) =(1,1) and head by (x’,y’)=(3,4) .Calculate the magnitude of vector
    • (c) Describe any three human interface devices available for gaming
    • (d) Write the code to create render target view
    • (e) Explain any three game design strategies in Unity
    • (f) Discuss use of primitive data types in Unity with example

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