munotes®

BSc CS Sem 5 March 2025 March 2025 Game Programming Question Paper - Mumbai University | munotes

March 2025 Question Paper, Mar 2025.pdf
SEM 5 · March 2025 · 144 KB · 29 Jun 2026

Loading PDF...

Questions asked in this paper

  • 2) Figures to the right indicate marks
  1. Q3 Illustrations, in-depth answers and diagrams will be appreciated
  2. Q4 Mixing of sub-questions is not allowed
  3. Q1 Attempt ANY FOUR from the following: (20M)
    • (a) Explain 3D Transformations with an Example
    • (b) the difference between dot product and cross product of vectors
    • (c) Explain in detail Change of axes
    • (d) Define Lighting. Explain the following lightning
    • (e) Explain the concept of Interpolation
    • (f) Explain how to Derive a unit normal vector for a triangle
  4. Q2 Attempt ANY FOUR from the following: (20M)
    • (a) Write a note on textures and data resource formats available in Direct 3D
    • (b) Describe use of Pygame with various key features in 2D and 3D game development, with examples
    • (c) Write a note on Game engine
    • (d) Discuss how to initialize Direct 3D and create the device and Context
    • (e) Enlist various gaming tools used by mobile game developers. Describe any
    • (f) Explain working of swap chain and page flipping
  5. Q3 Attempt ANY FOUR from the following: (20M)
    • (a) How do you script collision events in Unity, and why are they important?
    • (b) Briefly explain the Asset Store in Unity and define the terms Assets and Materials in the Unity environment
    • (c) Write a short note on Rect Transform and the Physics component in Unity
    • (d) Explain the difference between Update(), FixedUpdate(), and Start() methods, and the concept of Sprites in Unity
    • (e) Explain the Unity Development Environment, including Rigid-body components and the concept of Colliders
    • (f) Briefly explain the steps to create a game in Unity and the concept of using
  6. Q4 Attempt ANY FIVE from the following: (15M)
    • (a) Write a short note on 3D Reflection
    • (b) What is 3D ModernGL. Explain its key elements
    • (c) How can games be published, and what are Build Settings in Unity?
    • (d) Explain the any three Shader Models
    • (e) Explain any two human interface devices
    • (f) Define the following Unity terms:
    • a) Game object
    • b) Scene

Read from the scan above, so a character or two may differ. The scan is the original.

Report or request

Something wrong on this page? Report it and we will check it against the scan.

Quick Help

No. The full paper opens straight away, with no login and nothing to pay.

Something wrong with this paper? Report it.

Connected Papers
BSc CS / Sem 5 · 57 papers
Browse all →
Questions? Email contact@munotes.in
Done!
Done!