BSc CS Sem 5 March 2025 March 2025 Game Programming Question Paper - Mumbai University | munotes
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Questions asked in this paper
- 2) Figures to the right indicate marks
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Q3 Illustrations, in-depth answers and diagrams will be appreciated
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Q4 Mixing of sub-questions is not allowed
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Q1 Attempt ANY FOUR from the following: (20M)
- (a) Explain 3D Transformations with an Example
- (b) the difference between dot product and cross product of vectors
- (c) Explain in detail Change of axes
- (d) Define Lighting. Explain the following lightning
- (e) Explain the concept of Interpolation
- (f) Explain how to Derive a unit normal vector for a triangle
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Q2 Attempt ANY FOUR from the following: (20M)
- (a) Write a note on textures and data resource formats available in Direct 3D
- (b) Describe use of Pygame with various key features in 2D and 3D game development, with examples
- (c) Write a note on Game engine
- (d) Discuss how to initialize Direct 3D and create the device and Context
- (e) Enlist various gaming tools used by mobile game developers. Describe any
- (f) Explain working of swap chain and page flipping
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Q3 Attempt ANY FOUR from the following: (20M)
- (a) How do you script collision events in Unity, and why are they important?
- (b) Briefly explain the Asset Store in Unity and define the terms Assets and Materials in the Unity environment
- (c) Write a short note on Rect Transform and the Physics component in Unity
- (d) Explain the difference between Update(), FixedUpdate(), and Start() methods, and the concept of Sprites in Unity
- (e) Explain the Unity Development Environment, including Rigid-body components and the concept of Colliders
- (f) Briefly explain the steps to create a game in Unity and the concept of using
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Q4 Attempt ANY FIVE from the following: (15M)
- (a) Write a short note on 3D Reflection
- (b) What is 3D ModernGL. Explain its key elements
- (c) How can games be published, and what are Build Settings in Unity?
- (d) Explain the any three Shader Models
- (e) Explain any two human interface devices
- (f) Define the following Unity terms:
- a) Game object
- b) Scene
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