BSc CS Sem 5 2022 2023 Nov 2023 GAME PROGRAMMING Question Paper - Mumbai University | munotes
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Questions asked in this paper
- 2) Figures to the right indicate marks
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Q3 Illustrations, in-depth answers and diagrams will be appreciated
-
Q4 Mixing of sub-questions is not allowed
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Q1 Attempt all. (Each of 5 marks) 15 marks
- (A) Choose the correct alternative. 10
- (i) Which of the following transformation techniques is responsible for altering (either enlarging it or diminishing it) the size of the object?
- (a) Translation
- (b) Scaling
- (c) Rotation
- (d) Reflection is the angle of rotation about the y -axis
- (a) roll
- (b) pitch
- (c) yaw
- (d) None
- (iii) of the following stage implements blending and transparency?
- (d) Tessellation stage
- (iv) The properties of any Game Object Component is shown by
- (a) Scene
- (b) Inspector
- (c) Grid
- (d) Asset
- (v) method is called once per frame after update is finished
- (b) Update
- (vi) | Converting a vector into a unit form is called as ?
- (a) Positioning
- (b) Adding
- (c) Normalizing
- (d) Changing
- (vii) Law deals with visibility of Object
- (a) Lambert
- (viii) Feature DirectX indicated by
- (a) D3D_FEATURE_LEVEL_9_1=0x9100
- (b) D3D_FEATURE_LEVEL_9_2=0x9200
- (c) D3D_FEATURE_LEVEL_9_3=0x9300
- (d) D3D_FEATURE_LEVEL_9_ 0=0x9000
- (ix) | Which one of the following is not a Light source?
- (a) Directional Light
- (b) Sport Light
- (c) Spot Light
- (d) Point Light
- (x) The method used to make our camera point at an object is ?
- (B) Fill in the blanks. 5
- (i) The symbol is used to represent scalar multiplication Positive values for the rotation angle defines rotation about the
- (iii) To calculate intensity of the light law is used
- (iv) OnCollisionEnter function is a type of Event
- (v) Configured game objects that can be used in the project are called Attempt the following:(ANY THREE) (15)
- (A) Write a short note on Theorem of Pythagoras in 2D and 3D
- (B) Explain in brief the situation which leads to gimbal lock
- (C) is transformation? State and explain the concept of translation in 2D and 3D
- (D) Explain the concept of perspective projection
- (E) Explain how Dot product helps in Back Face Detection?
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Q3 Attempt the following:(ANY THREE) 15 marks
- (A) Explain the following terms with respect to geometry:
- a. Angles
- b. Isosceles triangle
- c. Golden Section
- d. Equilateral triangle
- e. Circle
- (B) are the steps followed by Vertex Shader Stage to project object on frustum?
- (C) the Texture Resource view implemented in DirectX?
- (D) Differentiate between Bezier Curve and B-Spline Curve
- (E) Discuss implementation of Diffuse Light
- (F) What is Direct3d? Explain its Components
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Q4 Attempt the following:(ANY THREE) 15 marks
- (A) Describe the Anatomy of a script file
- (B) Define AR and explain its applications in the Entertainment sector
- (C) Write C# script to declare a integer variable time and another variable greetings as GUIText If time is > 12 set greetings as “good Morning” otherwise “Good Evening” in the Update method
- (D) Explain the use of Vuforia platform
- (E) Explain the steps to create and run a simple animation clip
- (F) Differentiate between Holographic device and Immersive Device Attempt the following:(ANY FIVE) (15)
- (A) Explain in detail Direction Cosine
- (B) Explain 2D Rotation about an Arbitrary Point
- (C) Write a note on SINE and COSINE rule
- (D) Explain Blender Programs
- (E) Explain initialisation Events in Unity
- (F) Explain the concept of Depth Buffering
- (G) the concept of a homogeneous coordinate system
- (H) a short note on event scripting
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