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BSc CS Sem 5 2022 2023 Nov 2023 GAME PROGRAMMING Question Paper - Mumbai University | munotes

T.Y.C.S SEM V NOV.22 CHOICE BASED GAME PROGRAMMING ( 28 NOV.22).pdf
SEM 5 · 2022 - 2023 · 1 May 2025

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Questions asked in this paper

  • 2) Figures to the right indicate marks
  1. Q3 Illustrations, in-depth answers and diagrams will be appreciated
  2. Q4 Mixing of sub-questions is not allowed
  3. Q1 Attempt all. (Each of 5 marks) 15 marks
    • (A) Choose the correct alternative. 10
    • (i) Which of the following transformation techniques is responsible for altering (either enlarging it or diminishing it) the size of the object?
    • (a) Translation
    • (b) Scaling
    • (c) Rotation
    • (d) Reflection is the angle of rotation about the y -axis
    • (a) roll
    • (b) pitch
    • (c) yaw
    • (d) None
    • (iii) of the following stage implements blending and transparency?
    • (d) Tessellation stage
    • (iv) The properties of any Game Object Component is shown by
    • (a) Scene
    • (b) Inspector
    • (c) Grid
    • (d) Asset
    • (v) method is called once per frame after update is finished
    • (b) Update
    • (vi) | Converting a vector into a unit form is called as ?
    • (a) Positioning
    • (b) Adding
    • (c) Normalizing
    • (d) Changing
    • (vii) Law deals with visibility of Object
    • (a) Lambert
    • (viii) Feature DirectX indicated by
    • (a) D3D_FEATURE_LEVEL_9_1=0x9100
    • (b) D3D_FEATURE_LEVEL_9_2=0x9200
    • (c) D3D_FEATURE_LEVEL_9_3=0x9300
    • (d) D3D_FEATURE_LEVEL_9_ 0=0x9000
    • (ix) | Which one of the following is not a Light source?
    • (a) Directional Light
    • (b) Sport Light
    • (c) Spot Light
    • (d) Point Light
    • (x) The method used to make our camera point at an object is ?
    • (B) Fill in the blanks. 5
    • (i) The symbol is used to represent scalar multiplication Positive values for the rotation angle defines rotation about the
    • (iii) To calculate intensity of the light law is used
    • (iv) OnCollisionEnter function is a type of Event
    • (v) Configured game objects that can be used in the project are called Attempt the following:(ANY THREE) (15)
    • (A) Write a short note on Theorem of Pythagoras in 2D and 3D
    • (B) Explain in brief the situation which leads to gimbal lock
    • (C) is transformation? State and explain the concept of translation in 2D and 3D
    • (D) Explain the concept of perspective projection
    • (E) Explain how Dot product helps in Back Face Detection?
  4. Q3 Attempt the following:(ANY THREE) 15 marks
    • (A) Explain the following terms with respect to geometry:
    • a. Angles
    • b. Isosceles triangle
    • c. Golden Section
    • d. Equilateral triangle
    • e. Circle
    • (B) are the steps followed by Vertex Shader Stage to project object on frustum?
    • (C) the Texture Resource view implemented in DirectX?
    • (D) Differentiate between Bezier Curve and B-Spline Curve
    • (E) Discuss implementation of Diffuse Light
    • (F) What is Direct3d? Explain its Components
  5. Q4 Attempt the following:(ANY THREE) 15 marks
    • (A) Describe the Anatomy of a script file
    • (B) Define AR and explain its applications in the Entertainment sector
    • (C) Write C# script to declare a integer variable time and another variable greetings as GUIText If time is > 12 set greetings as “good Morning” otherwise “Good Evening” in the Update method
    • (D) Explain the use of Vuforia platform
    • (E) Explain the steps to create and run a simple animation clip
    • (F) Differentiate between Holographic device and Immersive Device Attempt the following:(ANY FIVE) (15)
    • (A) Explain in detail Direction Cosine
    • (B) Explain 2D Rotation about an Arbitrary Point
    • (C) Write a note on SINE and COSINE rule
    • (D) Explain Blender Programs
    • (E) Explain initialisation Events in Unity
    • (F) Explain the concept of Depth Buffering
    • (G) the concept of a homogeneous coordinate system
    • (H) a short note on event scripting

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