BSc CS Sem 5 BSc CS Semester 5 (2018 2019) Nov 2019 GAME PROGRAMMING Question Paper - Mumbai University | munotes
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Questions asked in this paper
- 2) Figures to the right indicate marks
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Q3 Mixup of questions not allowed
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Q1 a Choose the correct answer from the given options: 1 The relation between vertices, faces and edges of a 3D Polygon object is given as 2 The basic building block in 3D object model is 3 Which one of the following is not a valid geometric transformation 4 The API used in Unity 3D is 5 The process of computing pixel color from projected 3D triangle is known as Answer in one or two sentences: 5 1 Mention the four co-ordinate systems used in graphics pipeline 2 What is the relation between a Quarternion and its inverse 3 State the Pythagoras theorem for 3D 4 Mention the use of interpolant in computer graphics 5 Define the Term Virtual Reality and give its application 5 marks
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Q1 e Fill in the blanks taking answer from the pool of values: 1 Interchanging the roles of back buffer and front buffer is called 2 A 8 bit ------------------- Buffer is always attached to depth buffer 3 Subdividing the triangles of a mesh to add new triangles is called 4 -------------- allow game objects to act under the control of Physics Engine 5 Manipulating images and objects in dynamic medium as moving images is called 5 marks
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Q2 Answer any Three from the following: 1 Define Lambert’s law and explain its use in lighting calculation 2 Explain in detail the stages in the rendering pipeline 3 Describe any two 2D transformation in detail 4 Bring out the advantages of GPU architecture 5 Differentiate between super sampling and multisampling techniques 6 Write a short note on Direct 3D Feature levels 15 marks
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Q3 Answer any Three from the following : 1 What are B-Splines its types and advantages 2 Describe the steps in perspective projection 3 Explain the procedure of interpolating two Vectors 4 Obtain the Hessian Normal form for a straight line 5 Describe the intersection points of two straight lines 6 Write a short note on Quarternions 15 marks
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Q4 Answer any Three from the following : 1 Explain the use of assest and assest store in unity 3D 2 Define HMD and explain any two such devices 3 What is meant by specular lighting 4 Explain the term MR and state its applications 5 Describe how a material is associated with a game object in Unity 3D 6 Explain the following functions with example Update() and FixedUpdate() 15 marks
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Q5 Answer any Three from the following: 1 Describe how parallelism is achieved in GPU Architecture 2 Explain the depth buffering technique applied Graphic objects 3 Write a short note on Linear Interpolation 4 Explain the AddForce method used with Scripting in Unity 5 Define Components and explain how they are used with game objects 15 marks
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