B.Sc. (Computer Science) Sem 5 Game Programming Mar 2025 Question Paper - Mumbai University | munotes
Get access to whole semester resourcesSemester Pass
MU B.Sc. (Computer Science) student group
Free to join
Loading PDF...
Older exam
Nov 2024
Semester-end · Game Programming
→
Newer exam
Oct 2025
Semester-end · Game Programming
→
Questions asked in this paper
- 2) Figures to the right indicate marks
-
Q3 Illustrations, in-depth answers and diagrams will be appreciated
-
Q4 Mixing of sub-questions is not allowed
-
Q1 Attempt ANY FOUR from the following: (20M)
- (a) Explain 3D Transformations with an Example
- (b) the difference between dot product and cross product of vectors
- (c) Explain in detail Change of axes
- (d) Define Lighting. Explain the following lightning
- (e) Explain the concept of Interpolation
- (f) Explain how to Derive a unit normal vector for a triangle
-
Q2 Attempt ANY FOUR from the following: (20M)
- (a) Write a note on textures and data resource formats available in Direct 3D
- (b) Describe use of Pygame with various key features in 2D and 3D game development, with examples
- (c) Write a note on Game engine
- (d) Discuss how to initialize Direct 3D and create the device and Context
- (e) Enlist various gaming tools used by mobile game developers. Describe any
- (f) Explain working of swap chain and page flipping
-
Q3 Attempt ANY FOUR from the following: (20M)
- (a) How do you script collision events in Unity, and why are they important?
- (b) Briefly explain the Asset Store in Unity and define the terms Assets and Materials in the Unity environment
- (c) Write a short note on Rect Transform and the Physics component in Unity
- (d) Explain the difference between Update(), FixedUpdate(), and Start() methods, and the concept of Sprites in Unity
- (e) Explain the Unity Development Environment, including Rigid-body components and the concept of Colliders
- (f) Briefly explain the steps to create a game in Unity and the concept of using
-
Q4 Attempt ANY FIVE from the following: (15M)
- (a) Write a short note on 3D Reflection
- (b) What is 3D ModernGL. Explain its key elements
- (c) How can games be published, and what are Build Settings in Unity?
- (d) Explain the any three Shader Models
- (e) Explain any two human interface devices
- (f) Define the following Unity terms:
- a) Game object
- b) Scene
Read from the scan above, so a character or two may differ. The scan is the original.
Something wrong on this page? Report it and we will check it against the scan.
Quick Help
No. The full paper opens straight away, with no login and nothing to pay.
Related Resources
Something wrong with this paper? Report it.
Connected Papers
B.Sc. (Computer Science) / Sem 5 · 57 papers
Questions? Email contact@munotes.in
Done!