B.A. in Multimedia and Mass Communication Introduction to New Media Syllabus - Mumbai University
This is the FY BAMMC syllabus under NEP 2020, in force from the academic year 2024-25. The University has not yet published an NEP syllabus for the third year of this degree, and still examines Semesters V and VI on the earlier CBCS scheme, so check which scheme your exam form names before you revise.
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Syllabus for Introduction to New Media
Module I: Introduction to New Media
- Definition and scope of new media
- Distinction between traditional and new media
- Historical overview of new media technologies
- The convergence of media technologies
Module II: Cloud technologies and cloud services and its application in media
- Content Storage and Delivery
- Video Streaming and Distribution
- Content Production and Collaboration
- Media Asset Management
- Live Broadcasting and Remote Production
- Content Monetization and Analytics
Module III: IOT and its Application in media
- Smart Devices for Content Consumption,
- Audience Measurement and Analytics
- Content Distribution and Delivery
- Personalized Advertising and Targeting:
- Smart Production and Asset Management
- Interactive and Immersive Experiences.
- Smart Advertising Displays.
Module IV: Augmented reality and virtual reality and its application in Media
- Immersive Storytelling
- Virtual Tours and Travel Experiences
- Live Events and Broadcasting
- Gaming and Entertainment
- Advertising and Marketing
- News and Journalism
Module V: Machine Learning and Artificial Intelligence (AI) and its application in media industry
- Content Creation and Curation
- Audience Insights and Personalization
- Automated Transcription and Translation
- Video and Image Analysis
- Ad Targeting and Optimization
- Automated Content Moderation
- Voice Assistants and Chatbots
- Predictive Analytics and Audience Engagement
- Data Analytics and Decision-Making
- Virtual Assistants and Automated Newsrooms
Module VI: Creative Programming Technologies
- Generative Adversarial Networks (GANs)
- Creative Coding Frameworks and Libraries:
- Blockchain and Cryptocurrencies
- Data Visualization and Infographics
Module VII: Big data and application of big data in media
- Audience Analytics and Segmentation
- Content Recommendation Systems
- Real-time Analytics for Content Performance
- Ad Targeting and Personalization
- Social Media Analytics and Sentiment Analysis
- Content Optimization and A/B Testing
- Predictive Analytics and Forecasting
Module VIII: Online Gaming and its application in Media
- Esports
- Game Streaming
- Gaming Content Creation
- Gaming Journalism and News
- Integration of Gaming into Traditional Media
- Advertising and Sponsorship.
- Community Engagement and Social Interaction
Reference Books
- 1 "Cloud Computing for Media and Entertainment Industry" by Eshwar Pittampalli
- 2 "The Internet of Things: Key Applications and Protocols" by Olivier Hersent, David Boswarthick, and Omar Elloumi
- 3 "Augmented Human: How Technology Is Shaping the New Reality" by Helen Papagiannis -
- 4 "Artificial Intelligence for Media and Entertainment" by Edward Ross
- 5 "Data Science for Media and Entertainment" by Maya R. Gupta, Ramesh Jain, and Vishal Monga
- 6 "Data Science for Media and Entertainment" by Maya R. Gupta, Ramesh Jain, and Vishal Monga
- 7 "Online Gaming in Context: The Social and Cultural Significance of Online Games" by Garry Crawford and Victoria K. Gosling SYLLABUS 1. DR. HANIF LAKDAWALA DESIGNED BY: 2. MS. AMRIN MOGER INTERNAL (any two to be selected- one individual and one group evaluation) EVALUATION METHODOLOGY: 1. ORAL & PRACTICAL PRESENTATIONS
- 2 PROJECTS / ASSIGNMENTS
- 3 DEBATES /GROUP DISCUSSION
- 4 OPEN BOOK TESTS
- 5 QUIZ
Reproduced from the University of Mumbai syllabus for B.A. in Multimedia and Mass Communication under NEP 2020, in force from the academic year 2024-25. Wording is as printed in that syllabus. Module numbering is as printed there too.
The complete syllabus
This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.