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B.E. (Computer Engineering) Augmented and Virtual Reality Syllabus - Mumbai University 2026

The University has moved this degree onto NEP 2020 one year at a time. The first and second years are NEP 2020 syllabi; the third and fourth years are still examined on the REV-2019 'C' Scheme, which is what the University sets for them this year.

Augmented-and-Virtual-Reality.pdf
Semester 7 · Fourth Year CE

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Syllabus for Augmented and Virtual Reality

Semester 7 · Fourth Year CE

Module 1: Introduction to Virtual Reality

  • What is virtual reality? ,The beginnings of VR , VR paradigms , Collaboration, Virtual reality systems, Representation ,User interaction

Module 2: The Geometry of Virtual Worlds

  • Geometric Models, Changing Position and Orientation, Axis-Angle Representations of Rotation, Viewing Transformations, Chaining the Transformations

Module 3: Motion in Real and Virtual Worlds

  • Velocities and Accelerations , The Vestibular System , Physics in the Virtual World , Mismatched Motion and Vection

Module 4: Applying Virtual Reality

  • Virtual reality: the medium, Form and genre, What makes an application a good candidate for VR, Promising application fields, Demonstrated benefits of virtual reality , More recent trends in virtual reality application development, A framework for VR application development

Module 5: Augmented Reality

  • Terminology, Simple augmented reality, Augmented reality as an emerging technology, Augmented reality applications, Marker detection, Marker pose, Marker types and identification: Template markers, 2D bar-code markers, Imperceptible markers: Image markers, Infrared markers, Miniature markers, Discussion on marker use, General marker detection application

Module 6: AR Development & Applications

  • User interfaces, Avoiding physical contacts , Practical experiences with head-mounted displays , Authoring and dynamic content ,AR applications and future visions, How to design an AR application ,Technology adoption and acceptance , Where to use augmented reality

Textbooks

  • 1 Virtual Reality, Steven M. LaValle, Cambridge University Press, 2016
  • 2 Understanding Virtual Reality: Interface, Application and Design, William R Sherman and Alan B Craig, (The Morgan Kaufmann Series in Computer Graphics)”. Morgan Kaufmann Publishers, San Francisco, CA, 2002
  • 3 Developing Virtual Reality Applications: Foundations of Effective Design, Alan B Craig,William R Sherman and Jeffrey D Will, Morgan Kaufmann, 2009.
  • 4 Theory and applications of marker-based augmented reality SanniSiltanen
  • 1 AR Game Development‖, 1st Edition,Allan Fowler, A press Publications, 2018, ISBN 978 1484236178
  • 2 Augmented Reality: Principles & Practice by Schmalstieg / Hollerer, Pearson Education India; First edition (12 October 2016),ISBN-10: 9332578494
  • 3 Learning Virtual Reality, Tony Parisi,O’Reilly Media, Inc., 2015, ISBN- 9781491922835 Digital Useful Links
  • 1 https://freevideolectures.com/course/3693/virtual-reality
  • 2 https://www.vrlabacademy.com/
  • 3 https://arvr.google.com/ar/
  • 4 https://konterball.com/

Reproduced from the University of Mumbai syllabus for B.E. (Computer Engineering) under REV-2019 'C' Scheme, in force from the academic year 2022-23. Wording is as printed in that syllabus. Module numbering is as printed there too.

The complete syllabus

This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.

PDF 7.9 (R-A) B.E. (Computer Engineering) Sem I & II (Revised, NEP 2020) NEP 2020 syllabus Read full PDF Read
PDF 6.24 (N) B.E. (Computer Engineering) Sem III & IV (NEP 2020) NEP 2020 syllabus Read full PDF Read
PDF 6.15 B.E. (Computer Engineering) Third Year, Sem V & VI (REV-2019 'C' Scheme) REV-2019 'C' Scheme syllabus Read full PDF Read
PDF 6.41 (R) B.E. (Computer Engineering) Fourth Year, Sem VII & VIII (REV-2019 'C' Scheme) REV-2019 'C' Scheme syllabus Read full PDF Read
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