B.E. (Automation and Robotics) Augmented and Virtual Reality Syllabus - Mumbai University 2026
The University has moved this degree onto NEP 2020 one year at a time. The first and second years are NEP 2020 syllabi; the third and fourth years are still examined on the REV-2019 'C' Scheme, which is what the University sets for them this year.
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Syllabus for Augmented and Virtual Reality
Programming Language, Computer Graphics
Module 1: Introduction to Augmented and Virtual Reality
- Definition and Scope, A Brief History of Augmented and Virtual Reality, AR-VR Architecture, Challenges with AR-VR, AR-VR systems and functionality, Types of Augmented Reality Application (Location Based AR Apps Marker-Based AR Applications). Understanding Virtual Space and Geometry: coordinate systems, Geometric Modelling, 2D transformations, 3D rotation and 6 degree of freedom, View Transformation, projective transformation, Related fields: MR, XR and ubiquitous computing and their comparison.
Module 2: Visual Physiology, perception and Interaction
- Mechanics of Sight: the visual pathway, spatial vision and depth cues. Display fundamentals, optical architecture. Augmenting displays. Multimodal Displays; Visual Perception; Spatial Display Model; Visual Displays. Mechanics of hearing, audio displays. Augmented and Virtual reality Hardware.
Module 3: Tracking and Computer Vision for AR
- Characteristics of Tracking Technology; Stationary Tracking Systems; Mobile Sensors; Optical Tracking; Sensor Fusion; Marker Tracking, infrared tracking, Natural feature tracking by detection.
Module 4: Calibrations and Registration
- Camera projection and setup for AR. Camera calibration techniques. Registration
Module 5: AR-VR Application Development
- AR-VR Application Requirements, Software engineering requirements, AR-VR Design Principles, Data Flow, Scene Graphs; Developer Support: Parameter Configuration, Tools used in AR-VR development.
Module 6
- Applications of AR-VR and Human Factors, Legal and Social Considerations Applications of AR-VR in: Edutainment, Medical, Military, Production and Manufacturing, Navigation, Astronomical Observation, E-commerce; What are Human Factors, Physical Side Effects, Visual Side Effects, Legal Considerations, Moral and Ethical Considerations
Text Books
- 1 John Vince, “Virtual Reality Systems”, Pearson publication
- 2 Tony Parisi, “Learning Virtual Reality”, O’REILLY’
- 3 Dieter Schmalsteig and Tobias Hollerer, “Augmented Reality- Principles and Practice”, Pearson Education, Inc. 2016 Edition.
- 4 Chetankumar G Shetty, “Augmented Reality- Theory, Design and Development”, Mc Graw Hill, 2020 Edition.
- 5 Alan B. Craig, “Understanding Augmented Reality – Concepts and Applications”, Morgan Kaufmann, Elsevier, 2013 Edition. References Books:
- 1 Borko Furht, “Handbook of Augmented Reality”, Springer.
- 2 Erin Pangilinan, Steve Lukas, and Vasanth Mohan, “Creating Augmented and Virtual Realities Theory and Practice for Next-Generation Spatial Computing”, O’Reilly Media, Inc., 2019 Edition.
- 3 Jens Grubert, Dr. Raphael Grasset, “Augmented Reality for Android Application Development”, PACKT Publishing.
- 1 www.nptel.ac.in
- 2 www.coursera.org U University of Mumbai
Reproduced from the University of Mumbai syllabus for B.E. (Automation and Robotics) under REV-2019 'C' Scheme, in force from the academic year 2024-25. Wording is as printed in that syllabus. Module numbering is as printed there too.
The complete syllabus
This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.