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B.E Artificial Intelligence and Machine Learning User Experience Design with VR Lab Syllabus - Mumbai University 2026

This is the Fourth Year AI-ML syllabus under REV-2019 'C' Scheme, in force from the academic year 2023-24. The University has not yet published an NEP 2020 syllabus for this year of the degree, and this is the scheme its examinations are set on.

User-Experience-Design-with-VR-Lab.pdf
Semester 7 · Fourth Year AI-ML

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Syllabus for User Experience Design with VR Lab

Semester 7 · Fourth Year AI-ML

Module 1

  • Installation of Unity and Visual Studio, setting up Unity for VR development, understanding documentation of the same.

Module 2: Demonstration of the working of HTC Vive, Google Cardboard, Google Daydream and Samsung gear VR.

Module 3: Develop a scene in Unity that includes:

  • i. a cube, plane and sphere, apply transformations on the 3 game objects. ii. add a video and audio source

Module 4: Develop a scene in Unity that includes a cube, plane and sphere. Create a new material and texture separately for three Game objects. Change the colour, material and texture of

  • each Game object separately in the scene. Write a C# program in visual studio to change the colour and material/texture of the game objects dynamically on button click

Module 5

  • Develop a scene in Unity that includes a sphere and plane . Apply Rigid body component, material and Box collider to the game Objects. Write a C# program to grab and throw the sphere using vr controller.

Module 6

  • Develop a simple UI(User interface ) menu with images, canvas, sprites and button. Write a C# program to interact with UI menu through VR trigger button such that on each successful trigger interaction display a score on scene .

Module 7

  • Create an immersive environment (living room/ battlefield/ tennis court) with only static game objects. 3D game objects can be created using Blender or use available 3D models

Module 8: Include animation and interaction in the immersive environment created in Assignment 7.

Module 9

  • Case Study/Mini Project: Create a virtual environment for any use case. The application must include at least 4 scenes which can be changed dynamically, a good UI, animation and interaction with game objects. (e.g. VR application to visit a zoo)

Module 10: Presentation of Mini Project

Useful Links

  • 1 https://nptel.ac.in/courses/106106138
  • 2 https://nptel.ac.in/courses/121106013
  • 3 https://www.coursera.org/learn/develop-augmented-virtual-mixed-extended-reality-applicatio ns-webxr-unity-unreal
  • 4 https://tih.iitr.ac.in/AR-VR.html

Reproduced from the University of Mumbai syllabus for B.E. (Artificial Intelligence and Machine Learning) under REV-2019 'C' Scheme, in force from the academic year 2023-24. Wording is as printed in that syllabus. Module numbering is as printed there too.

The complete syllabus

This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.

PDF 7.8 (R-A) B.E. (Artificial Intelligence and Machine Learning) Sem I & II (Revised, NEP 2020) NEP 2020 syllabus Read full PDF Read
PDF 6.21 (N) B.E. (Artificial Intelligence and Machine Learning) Sem III & IV (NEP 2020) NEP 2020 syllabus Read full PDF Read
PDF 6.42 (R) B.E. (Artificial Intelligence and Machine Learning) Third Year, Sem V & VI (REV-2019 'C' Scheme) REV-2019 'C' Scheme syllabus Read full PDF Read
PDF B.E. (Artificial Intelligence and Machine Learning) Fourth Year, Sem VII & VIII (REV-2019 'C' Scheme) REV-2019 'C' Scheme syllabus Read full PDF Read
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