B.E. (Artificial Intelligence and Data Science) User Experience Design with VR Lab Syllabus - Mumbai University
This is the Fourth Year BE AI and DS syllabus under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. The University has published no NEP 2020 syllabus for Semesters V to VIII of any engineering branch, so this is the scheme you are examined on — exam form 1T01817 and 1T01818. The first and second years of the degree are on NEP 2020.
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Syllabus for User Experience Design with VR Lab
Module 1
- Installation of Unity and Visual Studio, setting up Unity for VR development, understanding documentation of the same.
Module 2
- Demonstration of the working of HTC Vive, Google Cardboard, Google Daydream and Samsung gear VR.
Module 3
- Develop a scene in Unity that includes: i. a cube, plane and sphere, apply transformations on the 3 game objects. ii. add a video and audio source
Module 4
- Develop a scene in Unity that includes a cube, plane and sphere. Create a new material and texture separately for three Game objects. Change the colour, material and texture of
- each Game object separately in the scene. Write a C# program in visual studio to change the colour and material/texture of the game objects dynamically on button click
Module 5
- Develop a scene in Unity that includes a sphere and plane . Apply Rigid body component, material and Box collider to the game Objects. Write a C# program to grab and throw the sphere using vr controller.
Module 6
- Develop a simple UI(User interface ) menu with images, canvas, sprites and button. Write a C# program to interact with UI menu through VR trigger button such that on each successful trigger interaction display a score on scene .
Module 7
- Create an immersive environment (living room/ battlefield/ tennis court) with only static game objects. 3D game objects can be created using Blender or use available 3D models
Module 8
- Include animation and interaction in the immersive environment created in Assignment 7.
Module 9
- Case Study/Mini Project: Create a virtual environment for any use case. The application must include at least 4 scenes which can be changed dynamically, a good UI, animation and interaction with game objects. (e.g. VR application to visit a zoo)
Module 10
- Presentation of Mini Project
Useful Links
- 1 https://nptel.ac.in/courses/106106138
- 2 https://nptel.ac.in/courses/121106013
- 3 https://www.coursera.org/learn/develop-augmented-virtual-mixed-extended-reality-applicatio ns-webxr-unity-unreal
- 4 https://tih.iitr.ac.in/AR-VR.html
Reproduced from the University of Mumbai syllabus for B.E. (Artificial Intelligence and Data Science), item 6.12 (N), under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. Wording, module numbering and hours are as printed in that syllabus.
The complete syllabus
This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.