munotes®

B.E. (Artificial Intelligence and Data Science) User Experience Design with VR Lab Syllabus - Mumbai University

This is the Fourth Year BE AI and DS syllabus under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. The University has published no NEP 2020 syllabus for Semesters V to VIII of any engineering branch, so this is the scheme you are examined on — exam form 1T01817 and 1T01818. The first and second years of the degree are on NEP 2020.

User Experience Design with VR Lab.pdf
Semester 7 · Fourth Year BE AI and DS · 1 credits · CBCS REV-2019 'C' Scheme

Loading syllabus...

Syllabus for User Experience Design with VR Lab

Semester 7 · Fourth Year BE AI and DS · 1 credits · CBCS REV-2019 'C' Scheme

Module 1

  • Installation of Unity and Visual Studio, setting up Unity for VR development, understanding documentation of the same.

Module 2

  • Demonstration of the working of HTC Vive, Google Cardboard, Google Daydream and Samsung gear VR.

Module 3

  • Develop a scene in Unity that includes: i. a cube, plane and sphere, apply transformations on the 3 game objects. ii. add a video and audio source

Module 4

  • Develop a scene in Unity that includes a cube, plane and sphere. Create a new material and texture separately for three Game objects. Change the colour, material and texture of
  • each Game object separately in the scene. Write a C# program in visual studio to change the colour and material/texture of the game objects dynamically on button click

Module 5

  • Develop a scene in Unity that includes a sphere and plane . Apply Rigid body component, material and Box collider to the game Objects. Write a C# program to grab and throw the sphere using vr controller.

Module 6

  • Develop a simple UI(User interface ) menu with images, canvas, sprites and button. Write a C# program to interact with UI menu through VR trigger button such that on each successful trigger interaction display a score on scene .

Module 7

  • Create an immersive environment (living room/ battlefield/ tennis court) with only static game objects. 3D game objects can be created using Blender or use available 3D models

Module 8

  • Include animation and interaction in the immersive environment created in Assignment 7.

Module 9

  • Case Study/Mini Project: Create a virtual environment for any use case. The application must include at least 4 scenes which can be changed dynamically, a good UI, animation and interaction with game objects. (e.g. VR application to visit a zoo)

Module 10

  • Presentation of Mini Project

Useful Links

  • 1 https://nptel.ac.in/courses/106106138
  • 2 https://nptel.ac.in/courses/121106013
  • 3 https://www.coursera.org/learn/develop-augmented-virtual-mixed-extended-reality-applicatio ns-webxr-unity-unreal
  • 4 https://tih.iitr.ac.in/AR-VR.html

Reproduced from the University of Mumbai syllabus for B.E. (Artificial Intelligence and Data Science), item 6.12 (N), under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. Wording, module numbering and hours are as printed in that syllabus.

The complete syllabus

This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.

PDF B.E. Artificial Intelligence and Data Science - First Year, Semester I and II - NEP 2020 - Item 7.7 (R-A) NEP 2020, Semesters I and II, in force from 2024-25 Read full PDF Read
PDF B.E. Artificial Intelligence and Data Science - Second Year, Semester III and IV - NEP 2020 - Item 6.20 (N) NEP 2020, Semesters III and IV, in force from 2025-26 Read full PDF Read
PDF B.E. Artificial Intelligence and Data Science - Third Year, Semester V and VI - CBCS REV-2019 C Scheme - Item 6.42 (R) CBCS REV-2019 'C' Scheme, Semesters V and VI, in force from 2022-23 Read full PDF Read
PDF B.E. Artificial Intelligence and Data Science - Fourth Year, Semester VII and VIII - CBCS REV-2019 C Scheme - Item 6.12 (N) CBCS REV-2019 'C' Scheme, Semesters VII and VIII, in force from 2023-24 Read full PDF Read
Report or request
Done!