B.E. (Artificial Intelligence and Data Science) User Experience Design with VR Syllabus - Mumbai University
This is the Fourth Year BE AI and DS syllabus under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. The University has published no NEP 2020 syllabus for Semesters V to VIII of any engineering branch, so this is the scheme you are examined on — exam form 1T01817 and 1T01818. The first and second years of the degree are on NEP 2020.
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Syllabus for User Experience Design with VR
Module 1 04 hours
- Introduction
- 1.1 Introduction to interface design, Understanding and conceptualizing Interface, understanding user's conceptual cognition, Core Elements of User Experience, Working of UX elements
Module 2 08 hours
- The UX Design Process – Understanding Users & Structure:
- 2.1 Defining the UX, Design Process and Methodology, Understanding user requirements and goals, Understanding the Business Requirements/Goals, User research, mental models, wireframes, prototyping, usability testing.
- 2.2 Visual Design Principles , Information Design and Data Visualization Interaction Design, UI Elements and Widgets, Screen Design and Layouts
Module 3 06 hours
- UX Design Process: Prototype and Test
- 3.1 Testing your Design, Usability Testing, Types of Usability Testing , Usability Testing Process, Preparing and planning for the Usability Tests,
- 3.2 Prototype your Design to Test, Introduction of prototyping tools, conducting Usability Test, communicating Usability Test Results
Module 4 05 hours
- UX Design Process: Iterate/ Improve and Deliver
- 4.1 Understanding the Usability Test, findings, Applying the Usability Test, feedback in improving the design.
- 4.2 Communication with implementation team. UX Deliverables to be given to implementation team
Module 5 08 hours
- Introduction to Virtual Reality
- 5.1 Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World-Input & output- Visual, Aural & Haptic Displays, Applications of Virtual Reality
- 5.2 Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR
Module 6 08 hours
- Applying Virtual Reality
- 6.1 Virtual reality: the medium, Form and genre, What makes an application a good candidate for VR, Promising application fields, Demonstrated benefits of virtual reality, More recent trends in virtual reality application development, A framework for VR application development
Text Books
- 1 Interaction Design, Beyond Human Computer Interaction, Rogers, Sharp, Preece Wiley India Pvt Ltd.
- 2 The essentials of Interaction Design, Alan Cooper, Robert Reimann, David Cronin
- 3 Designing The user Interface by Shneiderman, Plaisant, Cohen, Jacobs Pearson
References
- 1 The Elements of User Experience by Jesse James Garrett
- 2 Don't make me think, by Steve Krug
- 3 Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky
Useful Links
- 1 https://archive.nptel.ac.in/courses/124/107/124107008/
- 2 https://nptel.ac.in/courses/106106138
- 3 https://www.coursera.org/specializations/virtual-reality
Reproduced from the University of Mumbai syllabus for B.E. (Artificial Intelligence and Data Science), item 6.12 (N), under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. Wording, module numbering and hours are as printed in that syllabus.
The complete syllabus
This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.