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B.E. (Artificial Intelligence and Data Science) User Experience Design with VR Syllabus - Mumbai University

This is the Fourth Year BE AI and DS syllabus under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. The University has published no NEP 2020 syllabus for Semesters V to VIII of any engineering branch, so this is the scheme you are examined on — exam form 1T01817 and 1T01818. The first and second years of the degree are on NEP 2020.

User Experience Design with VR.pdf
Semester 7 · Fourth Year BE AI and DS · 3 credits · CBCS REV-2019 'C' Scheme

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Syllabus for User Experience Design with VR

Semester 7 · Fourth Year BE AI and DS · 3 credits · CBCS REV-2019 'C' Scheme

Module 1 04 hours

  • Introduction
  • 1.1 Introduction to interface design, Understanding and conceptualizing Interface, understanding user's conceptual cognition, Core Elements of User Experience, Working of UX elements

Module 2 08 hours

  • The UX Design Process – Understanding Users & Structure:
  • 2.1 Defining the UX, Design Process and Methodology, Understanding user requirements and goals, Understanding the Business Requirements/Goals, User research, mental models, wireframes, prototyping, usability testing.
  • 2.2 Visual Design Principles , Information Design and Data Visualization Interaction Design, UI Elements and Widgets, Screen Design and Layouts

Module 3 06 hours

  • UX Design Process: Prototype and Test
  • 3.1 Testing your Design, Usability Testing, Types of Usability Testing , Usability Testing Process, Preparing and planning for the Usability Tests,
  • 3.2 Prototype your Design to Test, Introduction of prototyping tools, conducting Usability Test, communicating Usability Test Results

Module 4 05 hours

  • UX Design Process: Iterate/ Improve and Deliver
  • 4.1 Understanding the Usability Test, findings, Applying the Usability Test, feedback in improving the design.
  • 4.2 Communication with implementation team. UX Deliverables to be given to implementation team

Module 5 08 hours

  • Introduction to Virtual Reality
  • 5.1 Defining Virtual Reality, History of VR, Human Physiology and Perception, Key Elements of Virtual Reality Experience, Virtual Reality System, Interface to the Virtual World-Input & output- Visual, Aural & Haptic Displays, Applications of Virtual Reality
  • 5.2 Representation of the Virtual World, Visual Representation in VR, Aural Representation in VR and Haptic Representation in VR

Module 6 08 hours

  • Applying Virtual Reality
  • 6.1 Virtual reality: the medium, Form and genre, What makes an application a good candidate for VR, Promising application fields, Demonstrated benefits of virtual reality, More recent trends in virtual reality application development, A framework for VR application development

Text Books

  • 1 Interaction Design, Beyond Human Computer Interaction, Rogers, Sharp, Preece Wiley India Pvt Ltd.
  • 2 The essentials of Interaction Design, Alan Cooper, Robert Reimann, David Cronin
  • 3 Designing The user Interface by Shneiderman, Plaisant, Cohen, Jacobs Pearson

References

  • 1 The Elements of User Experience by Jesse James Garrett
  • 2 Don't make me think, by Steve Krug
  • 3 Observing the User Experience: A Practitioner's Guide to User Research by Mike Kuniavsky

Useful Links

  • 1 https://archive.nptel.ac.in/courses/124/107/124107008/
  • 2 https://nptel.ac.in/courses/106106138
  • 3 https://www.coursera.org/specializations/virtual-reality

Reproduced from the University of Mumbai syllabus for B.E. (Artificial Intelligence and Data Science), item 6.12 (N), under CBCS REV-2019 'C' Scheme, in force from the academic year 2023-24. Wording, module numbering and hours are as printed in that syllabus.

The complete syllabus

This subject is cut from the University circular for its year. Open a document here if you want the whole thing rather than a single subject.

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